function damage(WHICHobject, WHICHdata) { if (WHICHdata.FACINGright) { WHICHobject.src=MEGAMANdata.DAMAGEpose[WHICHdata.DAMAGEposeNUM+2].src; if(parseInt(WHICHobject.style.left)+10> gamefield.left) WHICHobject.style.left=parseInt(WHICHobject.style.left)-(5); } else { WHICHobject.src=MEGAMANdata.DAMAGEpose[WHICHdata.DAMAGEposeNUM].src; if(parseInt(WHICHobject.style.left)+34